- Best viewed in full screen (blue icon below display)
- W: Move forward, A: Turn Left, D: Turn Right
- When in photo-spheres, use W & S to pan up and down, A & S to pan left and right
- Hit space (or Exit Button) to exit photo-sphere
- NOTE: This won't work in mobile or out of date browsers. It may take a few minutes to load.
What it's about
This presentation overlays images of the native bush that will be destroyed if a proposed water plant is built by Watercare against a map of the area. Each image is positioned at approximately the location it was taken.
Note that the player character is vastly out of scale with the landscape, the actual area that would be covered by the plant is huge. Also the topographical data used to generate the landscape is very low resolution, so some areas are far steeper than shown here.
The bird sounds were taken from the web, as time didn't permit getting a decent recording from the area. However the bush in the area is rich with the sound of native birds including tui, piwakawaka and kereru.
How it was made
- SketchUp was used to download the location data from Google Maps, and to generate the 3D mesh for the landscape.
- A map of the proposed plant was then overlaid on the location data map in Photoshop.
- Blender was used to convert the 3D data to an obj file, and also to create a sphere with a UV map that roughly worked with the images procuded by Android photo spheres.
- Unity 3D was used to put it all together. The little guy we control is a standard Unity asset.
- The photos locations were partly taken from GPS data (which seemed to work about half the time) and partly from memory.